Fred McBeth Western Canadian U18 AA Tournament



Rules


 

Fred McBeth Western Canadian U18AA Tournament Rules 

This is a Hockey Saskatchewan sanctioned tournament and follows Hockey Canada and Hockey Saskatchewan rules governing minor hockey.

The Tournament Committee reserves the right to alter and enforce any rule as deemed necessary to operate the tournament in a safe, timely and efficient manner. Tournament Official(s) decision(s) are final and there will be no appeal process.

 

Format: Round Robin - 3 Game Guarantee 

Game Length: 3-20-minute periods. Flood after each period. 

Rules: All games played under Hockey Canada and Hockey Saskatchewan Rules. Saskatchewan U18 Rules on no change icing and faceoff positioning after a penalty will be used. 

Home Team: The Home Team will be required to wear light colored jerseys and will be responsible to change sweaters if there is a color conflict, while the visiting team will wear dark jerseys. 

Pregame Warmup: 5 minutes in length from the real starting game time. If running behind the warmup will start immediately after the ice clean is done. Teams are required to be ready 15 minutes prior to the game time - games will start early if time allows.  

Match Penalty or Gross Misconduct: All Match penalties, Major penalties, Game Misconducts and Gross misconducts will be suspended according to Hockey Sask regulation 6.09.  

Team Officials: Team officials will also fall under the same rulings as the players with regards to suspensions.

Scheduling: If the tournament gets behind schedule, the Tournament Committee, at their discretion, can and will adjust the remaining ice times and the decision will be final. 

Mercy Rule: If a team is leading by 7 goals or more, the game will be run time for the third period. If the trailing team scores to narrow the spread to less than 7 goals, the remaining time will revert to stop time. No change to the time on any current penalties will occur. Penalties incurred during running time will be as follows: 3 minutes for each minor infraction, 8 minutes for each major infraction, and 15 minutes for each misconduct.

Tie Breaking Procedure: If two or more teams are tied in the standings, it will be broken according to the SHA Handbook Tie Breaking Procedures (section 8). This section is available in this program and at the tournament office.  

Overtime: There is no overtime in round robin games. In the playoffs all overtime games will be sudden death (first goal wins). The teams will change ends and play 5 minutes stop time, 3 on 3, until the first goal is scored. If it is still tied, a three-player shootout will follow. If it is still tied, a sudden victory shootout will take place until a winner is declared. The home team will decide whether to shoot first. Any player who has been assessed a game misconduct, game ejection, gross misconduct, or match penalty will not be eligible. In 3 on 3, when a penalty is called in OT, the non-penalized team will designate a player to the penalty box and the non-offending team will add a player. 

Championship Final Only-OT will be 5 minutes 4 on 4, followed by 3 on 3 until a winner is declared. 

Protests: NO PROTESTS WILL BE ALLOWED 

Dressing Rooms: Dressing room assignments will be predetermined by the arena staff each day. Each team will be responsible to obtain dressing room keys from the front desk. Teams will be expected to vacate their dressing room within 30 minutes of game ending, leaving it in clean condition. Due to COVID Protocols teams are not allowed in the dressing rooms until 1 hour prior to each game.

Tournament Stats: All game stats will be posted to the Hockey Regina website and will be entered according to what has been recorded on the official game sheet. There will be no adjustments made to what the game sheet indicates. There will be no protests allowed.

 

Tie Breaking Procedures 

As per Hockey Sask Regulation 3.08.01 the following criteria shall be used to determine team standings in the event of a tie at the conclusion of pool play: 

  1. a) Two teams Tied
  2. Best win record in games played between tied teams ii. If still tied, the team with the best win record 

iii. If still tied, the team with the best goal average in all games would qualify. The goal average of a team is determined by dividing the total number of goals for by the total number of goals for and against in all games played. Note: that a maximum of 7-goal difference per game will be used in the calculation of the game ratio. This will be calculated from the actual “goals for” of the losing team in that particular game.

  1. If still tied, the team with the least number of minutes in penalties in all games. (Note minor penalties in run time will count as 2 minutes) 
  2. If still tied, the team to qualify would be the team, which scored the earliest goal in the game(s) between the tied teams. 
  3. If still tied after all previous methods have been applied, the winner will be decided by a single toss of a coin. 
  4. Three or more teams tied

Note this tiebreaker is used to determine the seeding of 1st, 2nd, 3rd, etc. 

  1. Best record in games played between tied teams ii. Most wins in all games. 

iii. If still tied, the team with the best goal average in all games would qualify. The goal average of a team is determined by dividing the total number of goals for by the total number of goals for and against in all games played. Note that a maximum of 7-goal difference per game will be used in the calculation of the game ratio. This will be calculated from the actual “goals for” of the losing team in that particular game. 

  1. If still tied the team with the fewest goals against in all the games played 
  2. If still tied, the team with the most goals for in all the games played 
  3. If still tied, the team with the least number of minutes in penalties in all games played. (Note: minor penalties in run time will count as 2 minutes) 

vii. If still tied, a coin toss  

Note: Once a step in the three or more-team tiebreaker establishes a ranking of a team(s), they assume that position and the remaining teams go to the next step. They do not go back to the “Two Team Tiebreaker”

 

Zero Tolerance Policy for Verbal and Physical Abuse -

 Inappropriate Spectator Behavior

 

On-ice officials will stop the game when any parent/spectator displaying inappropriate and disruptive behavior interferes with other spectators or participants of the game.

The on-ice officials will identify violators and will ask the spectator to leave the viewing/game area. If the spectator refuses to leave the viewing/game area, the on-ice official will refer to a member of the Tournament Committee. The Tournament Committee has the authorization to remove the spectator for that game and at their discretion, for the remainder of the tournament. 

The game will not continue until the spectator has left the viewing/game area. Once removed, play will resume. Lost time will not be replaced.

This inappropriate and disruptive behavior shall include:

  • Using obscene or vulgar language in a boisterous manner to anyone at any time.
  • Taunting players, coaches, officials or other spectators by means of baiting, ridiculing, threatening physical violence or physical violence. 
  • Throwing any object in the spectators viewing area, players’ bench, penalty box, or the ice surface, that in any manner creates a safety hazard. 

Officials must apply these guidelines in a realistic manner and must be careful not to get overly technical in their enforcement. 



 

 



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