Female Challenge

Rules


2019 Female Hockey Challenge Rules

 

The Female Hockey Challenge Tournament is sanctioned by the Saskatchewan Hockey Association (SHA). The Female Hockey Challenge Tournament follows the Canadian Hockey Association (CHA) and SHA rules governing minor hockey.

 

The tournament committee reserves the right to alter and enforce any rule deemed necessary to operate the tournament in a safe, timely and efficient manner.

 

Note: All new Hockey Canada rules will apply.

 

  • Home Team will wear white jerseys and visiting team will wear dark unless otherwise agreed to by both teams.
  • Each team will be allowed a 5 minute warm up.
  • Atom division will play 3 - 15 minute periods stop time.
  • Pee Wee division will play 2 - 15 minute and 1 - 20 minute periods stop time.
  • Bantam will play 1 - 15 and 2 - 20 minute stop time periods.
  • Midget, Bantam AA & Midget AA divisions will play 3 - 20 minute stop time periods.
  • Referees and time keepers have the right to adjust any time remaining in the third period of the game.
  • Ice cleaning (15 minute allocations) will take place between games in Atom and Pee Wee and every second period in Bantam and Midget.
  • All teams are to be prepared to play 15 minutes prior to their scheduled ice time. A team which is late for an opening face-off will be assessed a one goal penalty for every 5 minutes they are late to a maximum of five, at which time the game will be awarded to the other team.
  • There will be no time outs, protests, stick or equipment measurements or body checking allowed.
  • No red line is in effect in all divisions.
  • Mouth guards are not mandatory, but recommended.
  • The referee’s decisions are final in all matters pertaining to rule interpretations, assessment of penalties, awarding of goals and assists. The referee’s rulings cannot be overturned by the tournament committee.

 

        Mercy Rule

  • If there is a five goal or more spread in the third period, the play clock will run at straight time. If the spread goes back to four goals or less, then the play clock will go back to stop time. If 7 goals or more separate the team, the score will not display the additional goals.

 

        Game Misconducts

  • As per SHA rule 6.10.02 (i) any player or team official who is assessed a minor penalty and a game misconduct during the last 10 minutes of a game will miss the remainder of the game being played and one additional game.
  • As per SHA rule 6.10.02 (i) any player or team official who is assessed a major penalty and a game misconduct during the last 10 minutes of a game will miss the remainder of the game being played and two additional games - Serving one game for the misconduct, and second game for the major penalty (6.10.02 d).
  • Any player assessed three stick infractions or five total penalties in a game shall be required to leave the ice area for the remainder of the game. For the purposes of this rule, only high-sticking, cross-checking, slashing, butt-ending and spearing are considered stick infractions.
  • Any player assessed a match penalty will be suspended as per the SHA Regulation 2.07.02 and will not be able to play in the remainder of the tournament.
  • All penalties will be served as straight time during straight time periods and stop time during stop time periods.

       

       Playoff seeding and tie breaking

  • All divisions will play a pool format with 2 points for a win, 1 point for a tie and 0 points for a loss.
  • There will be no overtime during round robin play.
  • To determine teams standing in the event of a tie, the following criteria shall be used by all leagues or associations playing under the jurisdiction of the SHA.
  1. a) Two Teams Tied
  • If two teams are tied
  1. i) Best win record in games played between tied teams.
  • ii) If still tied, the team with the best win record.
  • iii) If the teams are still tied after i and ii, then the team with the best Goal Average prevails. The Goal Average calculation is: Total number of goals for divided by the total number of goals for and against.

        Note: all games are included.

        Note: A maximum of seven (7) goal difference will be used in this calculation. This will be calculated from the actual “goals for” of the losing team in the particular game.

        Example: Goals for = 10   Goals against = 4

        Goals for = 10          Goals for and against = 10 + 4 = 14

        Goal Average calculation = Goals for divided by goals for and against = 10/14= 0.7143

  • iv) If the teams are still tied after i, ii and iii have been applied, the team with the least number of minutes in penalties throughout all games, prevails.
  • v) If the teams are still tied after i, ii, iii and iv have been applied, then the team which scored the first goal in the game between the tied teams prevails.
  • vi) If the teams are still tied after i, ii, iii, iv and v have been applied, a single coin toss will determine which team prevails.

        Note: In round robin SHA Provincial Playoffs there shall be no overtime played.

  1. b) Three or More Teams Tied
  • The three team tiebreaker is used to determine the seeding of the 1st, 2nd, 3rd seed. If any step in the tiebreaker only seeds one team, that team assumes that position. The Three-team tiebreaker continues to determine the seeding of the two remaining teams. At no time will teams using this formula go back to the two-team tiebreaker. If three teams or more are tied, the point record established in the games among the tied teams will only be used as the first tie breaking formula in deciding which team(s) shall advance.
  1. i) The team with the most wins (among tied teams) would gain the highest position.
  2. ii) If tied teams are still tied after i has been applied then the team with the best Goal Average gains the highest position.

        Note: All games are included.

        Note: A maximum of seven (7) goal difference per game will be used in the calculation of the game ratio. This is calculated from the actual “goals for” of the losing team in that game.

        Example: Goals for = 10   Goals against = 4

        Goals for = 10          Goals for and against = 10 + 4 = 14

        Goal Average calculation = Goals for divided by goals for and against = 10/14= 0.7143

        Note: The highest percentage gains the highest position(s). The exercise of ii) establishes the team or teams with the highest position(s) by percentage. These team(s) will advance. If there are still teams tied, they go to the next step. They do not go back to the “Two Team Tiebreaker”.

       

        Overtime

o      Semi-Final and Final tie break procedures are as follows:

o      5 minute 4 on 4 period.

o      If still tied, each team will select 3 players for a shootout.

o      If still tied, each team will select 3 different players for a shootout.

o      If still tied, each team will provide additional players in a sudden death shootout. You may not use a player twice in the shootout until all your players have shot. You may not use a player three times until all your player have shot twice.

HAVE FUN, PLAY FAIR, BE SAFE!



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